1/13/2024 0 Comments Neverwinter funter rangerWith the Hunter Ranger, it was apparent from combat log data that they lag behind the other DPS classes a fair amount in Dungeons and other end-game content. In this blog, we’ll go over the changes we made to the Hunter Ranger in the upcoming expansion. As such, we had a fair amount of debate internally over which classes we should start with.Īfter analyzing lots of data about class popularity, class desirability, power imbalances, and class diversity (how much variety exists within a given class – for example, do they all use the exact same 3 Encounter powers and Feat build?), we decided to go with the Hunter Ranger, Scourge Warlock, and Guardian Fighter for our first round of class reviews. We plan on continuing this process with the rest of the classes, but didn’t think it was feasible (or wise) to try to handle all of them in one expansion. This time, instead of targeting a small number of individual powers, we have decided to start tackling specific classes as a whole. Not too long ago, we touched on this while making some fairly large changes to a handful of powers that we felt were trivializing the game. I really appreciate when we can keep it constructive.Īs some of you may have noticed, our class balance isn’t exactly where we’d like it to be. We are discussing changes here, but they certainly won’t be in for this review.Īgain, thanks for all the awesome feedback everyone. This takes a lot more time than just simply tweaking a number. Our animations are hand timed, so reducing them requires rebuilding the animation. Unfortunately, this is a difficult issue. However, this is a very unclear distinction, I’ll see what I can do.Īlso, real quick on animation speeds. You don’t hit anything with your swords, you are casting a spell. Plant Growth/Blade Storm: Technically, Blade Storm procs when you deal melee damage, and Plant Growth is not considered melee damage. That isn’t to say this isn’t a weak Feat, but it does appear to be functioning. Nature’s Enhancement – What makes you think it isn’t working? When I have it and switch into melee stance, I see the buff Icon appear, my Deflect Severity increases in my character sheet, and our internal debugging shows that my deflect severity has increased. Hunter Ranger: Aspect of the Pack: Rank 4 now properly increases the range of the power, instead of decreasing it.I’ve updated the tooltip for Thorned Roots to make it clear that it uses the Main Hand weapons damage.Īspect of the Pack, Rank 4 – Looks like a patch note got missed, this was fixed. We could switch it to always use the melee version, and then change the coefficients, but the net damage would be the same. It uses the Main Hand damage as the basis for its damage, because it is the higher of the 2. There is no melee version of Thorned Roots or ranged version of it, just 1 Thorned Roots that doesn’t care if it was applied via melee or ranged powers. Regarding Hindering Strikes and Thorned Roots – Thorned Roots is a separate power, that deals damage on its own. Hunter Ranger: Steel Breeze: Recharge time reduced to 14s, down from 16s.Īgain, these changes are not on preview yet but should hopefully be there with our next build pushed to preview. Hunter Ranger: Steel Breeze: No longer has charges, reverted back to standard recharge time.Hunter Ranger: Oak Skin: The tooltip now properly reports the total amount this power heals you for over the duration of the buff.
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